We are attending NAB 2012 this year as usual. Please reach out to us if you would like to meet up.
Our key announcement for this year is our new GPU-based low latency multimedia platform specifically designed for broadcast use. Design in-house from the ground up, the platform will feature:
This new platform is the result of over 7 years of our software experience, especially in real-time broadcast environments. It will be both 32 and 64-bit from day one. The key features will be:
GPU-based rendering and video processing. We use the power of the latest GPUs by ATI and NVIDIA to provide better video quality (up to 10-bit Full HD), less CPU usage and advanced rendering features. Using off-the-shelf hardware, the platform will provide you with professional broadcast graphics, real-time chroma keying and stereoscopic 3D imaging.
DirectGMA (ATI) and GPUDirect (NVIDIA) support. These new technologies allow for the GPUs to talk directly to an I/O board (such as Deltacast), which provides even less CPU usage and even less latency.
Fixed latency. The new architecture will have a fixed internal latency of 1 frame. Previously, latency has never been constant and could change in time depending on CPU load. And never before could we make it this small (used to be 3 or more). This means stability in a very broadcast sense.
Direct integration with professional broadcast hardware. Previously we used to deploy DirectShow filters (some developed by us - such as AJA's, and some provided by the vendor). This time we are going to interface with the boards directly (through their SDKs). Our selected vendors: Blackmagic, Deltacast, AJA, Stream Labs. We can start working with other vendors upon request.
Designed in-house from the ground up. If something is not working the way it should, there's nowhere to point the finger. The platform is not based on DirectShow nor does it make use of it in any of its critical parts.
This is our first GPU-accelerated product release. With this latest update customers of Vision Mixer SDK and Virtual Studio SDK will experience the following benefits:
- Dramatically improved performance and quality of 3D projections. - Dramatically improved performance and quality of chroma keying (Virtual Studio SDK only). - The ability to change view angles (i.e. move a virtual camera). - Improved deinterlacing algorithm.
Please let us know how this new version is working with your specific hardware (ATI and Nvidia video boards).
We've just been officially named a third party tools provider for AJA Video Systems. This also means that now we officially support AJA in our Broadcast Automation Platform. The full press release is available here.